[ERROR] Leasy initialisation Script/Binder.h [ERROR] Leasy initialisation Script/Binder.h Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. ArchiveFactory for archive type EmbeddedZip registered. DDS codec registering FreeImage version: 3.15.3 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library .\RenderSystem_Direct3D9 Installing plugin: D3D9 RenderSystem D3D9 : Direct3D9 Rendering Subsystem created. fixme:win:EnumDisplayDevicesW ((null),0,0x32e758,0x00000000), stub! D3D9: Driver Detection Starts D3D9: Driver Detection Ends Plugin successfully installed Loading library .\RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library .\Plugin_ParticleFX Installing plugin: ParticleFX Particle Emitter Type 'Point' registered Particle Emitter Type 'Box' registered Particle Emitter Type 'Ellipsoid' registered Particle Emitter Type 'Cylinder' registered Particle Emitter Type 'Ring' registered Particle Emitter Type 'HollowEllipsoid' registered Particle Affector Type 'LinearForce' registered Particle Affector Type 'ColourFader' registered Particle Affector Type 'ColourFader2' registered Particle Affector Type 'ColourImage' registered Particle Affector Type 'ColourInterpolator' registered Particle Affector Type 'Scaler' registered Particle Affector Type 'Rotator' registered Particle Affector Type 'DirectionRandomiser' registered Particle Affector Type 'DeflectorPlane' registered Plugin successfully installed Loading library .\Plugin_CgProgramManager Installing plugin: Cg Program Manager Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.8.2 (Byatis) OgreVideo: Initializing Theora Playback Library (1.1) - libtheora version: Xiph.Org libtheora 1.2.0alpha 20100924 (Ptalarbvorm) - libvorbis version: Xiph.Org libVorbis 1.3.2 ------------------------------------ Registering Texture Controller: Type = ogg_video Name = TheoraVideoPlugin media 0010 media ArchiveFactory for archive type WLib registered. Creating resource group Bootstrap Added resource location 'media/packs/OgreCore' of type 'WLib' to resource group 'Bootstrap' Added resource location 'media/packs/profiler' of type 'WLib' to resource group 'Bootstrap' Added resource location 'media/packs/SdkTrays' of type 'WLib' to resource group 'Bootstrap' Added resource location 'media/WGui/gorilla' of type 'WLib' to resource group 'General' Added resource location 'media/WGui/Gui3D' of type 'WLib' to resource group 'General' Added resource location 'media/WGui/shaderBasedMaterials' of type 'WLib' to resource group 'General' Added resource location 'media/skybox' of type 'WLib' to resource group 'General' Added resource location 'IKAR' of type 'WLib' to resource group 'General' Added resource location 'media/RTShaderLib' of type 'WLib' to resource group 'General' Added resource location 'media/packs/skybox' of type 'WLib' to resource group 'General' Added resource location 'media/material/033' of type 'WLib' to resource group 'General' with recursive option Added resource location 'media/material/image' of type 'WLib' to resource group 'General' with recursive option D3D9 : RenderSystem Option: Allow NVPerfHUD = No D3D9 : RenderSystem Option: FSAA = 0 D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes D3D9 : RenderSystem Option: Floating-point mode = Consistent D3D9 : RenderSystem Option: Full Screen = Yes D3D9 : RenderSystem Option: Multi device memory hint = Auto hardware buffers management D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 750 Ti D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices D3D9 : RenderSystem Option: Use Multihead = Auto D3D9 : RenderSystem Option: VSync = No D3D9 : RenderSystem Option: VSync Interval = 1 D3D9 : RenderSystem Option: Video Mode = 2048 x 1152 @ 32-bit colour D3D9 : RenderSystem Option: sRGB Gamma Conversion = No CPU Identifier & Features ------------------------- * CPU ID: AuthenticAMD: AMD Phenom(tm) II X4 945 Processor * SSE: yes * SSE2: yes * SSE3: yes * MMX: yes * MMXEXT: yes * 3DNOW: yes * 3DNOWEXT: yes * CMOV: yes * TSC: yes * FPU: yes * PRO: yes * HT: no ------------------------- *** Starting Win32GL Subsystem *** Registering ResourceManager for type Texture GLRenderSystem::_createRenderWindow "Insomnia", 2048x1152 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=60 gamma=false vsync=false vsyncInterval=1 Created Win32Window 'Insomnia' : 2048x1152, 32bpp GL_VERSION = 4.4.0 NVIDIA 334.21 GL_VENDOR = NVIDIA Corporation GL_RENDERER = GeForce GTX 750 Ti/PCIe/SSE2 GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum WGL_EXT_extensions_string WGL_EXT_swap_control Supported WGL extensions: WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_pixel_format_float WGL_ATI_pixel_format_float WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_NV_float_buffer WGL_NV_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control_tear WGL_NV_vertex_array_range WGL_WINE_pixel_format_passthrough *************************** *** GL Renderer Started *** *************************** Registering ResourceManager for type GpuProgram GLSL support detected GL: Using GL_EXT_framebuffer_object for rendering to textures (best) FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB RenderSystem capabilities ------------------------- RenderSystem Name: OpenGL Rendering Subsystem GPU Vendor: nvidia Device Name: GeForce GTX 750 Ti/PCIe/SSE2 Driver Version: 4.4.0.0 * Fixed function pipeline: yes * Hardware generation of mipmaps: yes * Texture blending: yes * Anisotropic texture filtering: yes * Dot product texture operation: yes * Cube mapping: yes * Hardware stencil buffer: yes - Stencil depth: 8 - Two sided stencil support: yes - Wrap stencil values: yes * Hardware vertex / index buffers: yes * Vertex programs: yes * Number of floating-point constants for vertex programs: 1024 * Number of integer constants for vertex programs: 0 * Number of boolean constants for vertex programs: 0 * Fragment programs: yes * Number of floating-point constants for fragment programs: 512 * Number of integer constants for fragment programs: 0 * Number of boolean constants for fragment programs: 0 * Geometry programs: yes * Number of floating-point constants for geometry programs: 2048 * Number of integer constants for geometry programs: 0 * Number of boolean constants for geometry programs: 0 * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40 * Texture Compression: yes - DXT: yes - VTC: yes - PVRTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: yes * Volume textures: yes * Multiple Render Targets: 8 - With different bit depths: yes * Point Sprites: yes * Extended point parameters: yes * Max Point Size: 2047 * Vertex texture fetch: yes * Number of world matrices: 0 * Number of texture units: 32 * Stencil buffer depth: 8 * Number of vertex blend matrices: 0 - Max vertex textures: 32 - Vertex textures shared: yes * Render to Vertex Buffer : yes * GL 1.5 without VBO workaround: no * Frame Buffer objects: yes * Frame Buffer objects (ARB extension): no * Frame Buffer objects (ATI extension): no * PBuffer support: yes * GL 1.5 without HW-occlusion workaround: no * Separate shader objects: no DefaultWorkQueue('Root') initialising on thread main. Particle Renderer Type 'billboard' registered SceneManagerFactory for type 'Ikar' registered. Parsing scripts for resource group Autodetect Finished parsing scripts for resource group Autodetect Creating resources for group Autodetect All done Parsing scripts for resource group Bootstrap Parsing script OgreCore.material Parsing script OgreProfiler.material Parsing script OgreProfiler.material Parsing script SdkTrays.material Parsing script Ogre.fontdef Parsing script SdkTrays.fontdef Parsing script OgreDebugPanel.overlay Parsing script OgreLoadingPanel.overlay Parsing script SdkTrays.overlay Finished parsing scripts for resource group Bootstrap Creating resources for group Bootstrap All done Parsing scripts for resource group General Parsing script Debug/Main.program Compiler error: invalid parameters in Debug/Main.program(23): setting of constant failed Parsing script Effect/ColorGrading/main.program Parsing script Effect/DeferredShading/Main.program Compiler error: invalid parameters in Effect/DeferredShading/Main.program(11): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(12): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(27): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(36): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(37): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(54): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(56): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(69): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(70): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(71): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(72): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(98): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(130): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(137): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(140): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(141): setting of constant failed Compiler error: invalid parameters in Effect/DeferredShading/Main.program(142): setting of constant failed Parsing script Effect/Ogre/HDR/Downsample/2x2Luminence/main.program Parsing script Effect/Ogre/HDR/Downsample/3x3/main.program Parsing script Effect/Ogre/HDR/Downsample/3x3Brightpass/main.program Parsing script Effect/Ogre/HDR/GaussianBloom/main.program Parsing script Effect/Ogre/HDR/StdQuad/StdQuad_vp.program Parsing script Effect/Ogre/HDR/ToneMapping/main.program Parsing script Universal/Depth/depth.program Parsing script Universal/GBuffer/Parallax.program Parsing script Universal/GBuffer/Specular.program Parsing script Universal/PerLight/Parallax.program Compiler error: invalid parameters in Universal/PerLight/Parallax.program(58): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(59): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(94): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(95): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(96): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(97): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(99): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(101): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(102): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(103): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(104): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Parallax.program(109): setting of constant failed Parsing script Universal/PerLight/Specular.program Compiler error: invalid parameters in Universal/PerLight/Specular.program(37): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(71): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(72): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(74): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(75): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(76): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(77): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(79): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(80): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(138): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(139): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(140): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(142): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(143): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(144): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(146): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(147): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(148): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(149): setting of constant failed Compiler error: invalid parameters in Universal/PerLight/Specular.program(154): setting of constant failed Parsing script Universal/Shadows/Base.program Parsing script faketess/faketess.program Parsing script GUITest.material Parsing script Light.material Parsing script SkyBox.material Parsing script decale.material Parsing script Debug/BtOgre/Lines.material Compiler error: string expected in Debug/BtOgre/Lines.material(22): colour_op_ex must have at least 3 arguments Parsing script Debug/Main.material Compiler error: undefined variable in Debug/Main.material(11) Compiler error: undefined variable in Debug/Main.material(12) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(14) Compiler error: undefined variable in Debug/Main.material(22) Compiler error: undefined variable in Debug/Main.material(23) Compiler error: undefined variable in Debug/Main.material(24) Compiler error: undefined variable in Debug/Main.material(25) Compiler error: undefined variable in Debug/Main.material(26) Compiler error: undefined variable in Debug/Main.material(27) Compiler error: undefined variable in Debug/Main.material(32) Compiler error: undefined variable in Debug/Main.material(33) Parsing script Debug/Shadows.material Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Parsing script Effect/ColorGrading/main.material Parsing script Effect/DeferredShading/Debug.material Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: undefined variable in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Compiler error: number expected in Debug/Main.material(13) Parsing script Effect/DeferredShading/Result.material Parsing script Effect/DeferredShading/Test.material Parsing script Effect/Ogre/HDR/Downsample/2x2Luminence/main.material Parsing script Effect/Ogre/HDR/Downsample/3x3/main.material Parsing script Effect/Ogre/HDR/Downsample/3x3Brightpass/main.material Parsing script Effect/Ogre/HDR/GaussianBloom/main.material Parsing script Effect/Ogre/HDR/ToneMapping/main.material Parsing script Effect/contour/eContour.material Parsing script Effect/dof/eDOF.material Parsing script Effect/grain/eOver.material Parsing script Universal/Depth/Base.material Parsing script Universal/GBuffer/Base.material Parsing script Universal/GBuffer/Parallax.material Parsing script Universal/GBuffer/Specular.material Parsing script Universal/PerLight/Base.material Parsing script Universal/PerLight/Parallax.material Parsing script Universal/PerLight/Specular.material Parsing script Universal/Shadows/Base.material Parsing script Universal/Simple/Base.material Parsing script Universal/Base.material Parsing script Universal/Parallax.material Compiler error: unknown error in Universal/Parallax.material(41): base object named "Universal_Depth_Technique" not found in script definition Compiler error: unknown error in Universal/Parallax.material(78): base object named "Universal_Depth_Technique" not found in script definition Parsing script Universal/Specular.material Parsing script faketess/faketess.material Parsing script faketess/list.material Parsing script faketess/technique.material Parsing script shadow/caster.material Parsing script trail/Ribbon.material Parsing script _bump.material Parsing script _load.material Parsing script Effect/ColorGrading/main.compositor Parsing script Effect/DeferredShading/GBuffer.compositor Parsing script Effect/LightPrePass/PrePass.compositor Parsing script Effect/Ogre/HDR/main.compositor Parsing script Effect/contour/eContour.compositor Parsing script Effect/depth_and_id/eDID.compositor Parsing script Effect/dof/eDOF.compositor Parsing script Effect/grain/eOver.compositor Finished parsing scripts for resource group General Creating resources for group General All done Parsing scripts for resource group Internal Finished parsing scripts for resource group Internal Creating resources for group Internal All done showDebugOverlay(false); Ok *** Initializing OIS *** LOADING SCREEN CONSTRUCTOR Font BlueHighway using texture size 1024x1024 Info: Freetype returned null for character 127 in font BlueHighway Info: Freetype returned null for character 128 in font BlueHighway Info: Freetype returned null for character 129 in font BlueHighway Info: Freetype returned null for character 130 in font BlueHighway Info: Freetype returned null for character 131 in font BlueHighway Info: Freetype returned null for character 132 in font BlueHighway Info: Freetype returned null for character 133 in font BlueHighway Info: Freetype returned null for character 134 in font BlueHighway Info: Freetype returned null for character 135 in font BlueHighway Info: Freetype returned null for character 136 in font BlueHighway Info: Freetype returned null for character 137 in font BlueHighway Info: Freetype returned null for character 138 in font BlueHighway Info: Freetype returned null for character 139 in font BlueHighway Info: Freetype returned null for character 140 in font BlueHighway Info: Freetype returned null for character 141 in font BlueHighway Info: Freetype returned null for character 142 in font BlueHighway Info: Freetype returned null for character 143 in font BlueHighway Info: Freetype returned null for character 144 in font BlueHighway Info: Freetype returned null for character 145 in font BlueHighway Info: Freetype returned null for character 146 in font BlueHighway Info: Freetype returned null for character 147 in font BlueHighway Info: Freetype returned null for character 148 in font BlueHighway Info: Freetype returned null for character 149 in font BlueHighway Info: Freetype returned null for character 150 in font BlueHighway Info: Freetype returned null for character 151 in font BlueHighway Info: Freetype returned null for character 152 in font BlueHighway Info: Freetype returned null for character 153 in font BlueHighway Info: Freetype returned null for character 154 in font BlueHighway Info: Freetype returned null for character 155 in font BlueHighway Info: Freetype returned null for character 156 in font BlueHighway Info: Freetype returned null for character 157 in font BlueHighway Info: Freetype returned null for character 158 in font BlueHighway Info: Freetype returned null for character 159 in font BlueHighway Info: Freetype returned null for character 160 in font BlueHighway LOADING SCREEN SHOW LOADING SCREEN SET CAPTION Start Loader Ok file 'IKAR/thing/arm/grenade/grenade.lua' not found searcher_Lua: Error!!! SLB Exception: ------------------------------------------------------- Lua Error: file'IKAR/thing/arm/grenade/grenade.lua' not found Traceback: [ 0 (C) ] [ 1 (C) ] [ 2 (C) ] @ require(global) [ 3 (Lua) ] [string "oop.lua"]:149 @ loadClass(global) [ 4 (Lua) ] [string "oop.lua"]:118 SLB Exception: ------------------------------------------------------- Lua Error: file'IKAR/thing/arm/grenade/grenade.lua' not found Traceback: [ 0 (C) ] [ 1 (C) ] [ 2 (C) ] @ require(global) [ 3 (Lua) ] [string "oop.lua"]:149 @ loadClass(global) [ 4 (Lua) ] [string "oop.lua"]:118 MovableObjectFactory for type 'CheckPoint' registered. *-*-* OgreAL Initialization MovableObjectFactory for type 'OgreAL_Listener' registered. *-*-* Creating OpenAL OpenAL Version: 1.1 Available Devices ----------------- * OpenAL Soft Choosing: OpenAL Soft Supported Formats ----------------- * AL_FORMAT_MONO16, Monophonic Sound * AL_FORMAT_STEREO16, Stereo Sound * AL_FORMAT_QUAD16, 4 Channel Sound * AL_FORMAT_51CHN16, 5.1 Surround Sound * AL_FORMAT_61CHN16, 6.1 Surround Sound * AL_FORMAT_71CHN16, 7.1 Surround Sound EFX Extension Found Creating OgreAL Thread MovableObjectFactory for type 'Sound_Node' registered. Creating resource group BtOgre LOADING SCREEN SET CAPTION debug Error loading texture stevecube_dn.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource stevecube_dn.jpg in resource group General or any other group. in ResourceGroupManager::openResource at D:/IKAR/Game/libs/3D/Ogre/V1x8xXW/src/OgreMain/src/OgreResourceGroupManager.cpp (line 756) LOADING SCREEN SET CAPTION enable Effect/DeferredShading/GBuffer Mesh: Loading Effect/DeferredShading/Result.mesh. enable Effect/ColorGrading LOADING SCREEN SET CAPTION root.scene gui/root.scene gui/008/root.scene gui/008/loot_panel/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Warning in compilation of Compositor Effect/DeferredShading/GBuffer: material Effect/DeferredShading/GBuffer/Test texture unit 1 out of bounds LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/008/inventory_panel/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/009/root.scene gui/009/loot_panel/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/009/inventory_panel/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/007/root.scene gui/007/loot_panel/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/007/inventory_panel/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW physic/root.scene Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW object/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW object/door/root.scene object/door/tech_level/root.scene object/door/tech_level/mid/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW object/door/tech_level/big/root.scene object/door/tech_level/big/particles/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW arm/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW arm/Default/Grenade/particles/root.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW man/root.scene Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET CAPTION LOADING SCREEN SET CAPTION arena/002/tech_lvl_04/level.scene Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/decal_oil_028.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/decal_oil_024.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/decals_leaflets_1c033.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/decals_sleeves_01_003.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/wires_02_028.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/wires_02_027.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/wires_02_029.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Plane002.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Line001.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Line002.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Line003.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Line004.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Line005.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Line006.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Line007.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Plane003.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Object001.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Box001.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/floors.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/barrel.Physics_Cylinder_15.00.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/stool.Physics_Box_3.00.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/stool.Physics_Box_3.01.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_corner_inner01_Frame_022.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_corner_inner02_022.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_corner_inner01_022.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_plinth_corner_inner01_022.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinDetail02_007.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_plinth_linear01_021.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinDetail03_007.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinDetail04_009.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinNotch02___007.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinFrame01_025.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinNotch01_033.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/SandBagB1_LP_023.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/SandBag2_LP_053.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/SandBag_LP_011.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/SandBag2_LP_047.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/SandBagB1_LP_018.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/makiwara_base_01_.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/SandBagB1_LP_015.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_pilaster02_012.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_pilasterBase02_013.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_belt02_026.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_Linear03_021.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_belt01_079.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_plinth_linear02_038.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_ventilator_007.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/box_safe_01_.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/bot_courier_lp003.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/workbench_01_002.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/cupboard_01_015.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/lamp_x4_03_027.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_floor_greenslabs_151.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_floor_greenslabs_147.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_floor_greenslabs_138.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_floor_greenslabs_03.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_Lin6mFrame01_004.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_Lin6m01_004.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinDetail_rail2_035.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_Linear01_058.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_belt05_00.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_Linear04_07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinDetail05_07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinDetail09_07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinNotch03___07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinFrame02_07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_plinth_linear03_07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinDetail01_08.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_beltTubes01_02.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_LinVert01_07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_Linear02_03.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_level_DOORsm_LP005.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_level_DoorMedium_frame_01.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_Lin1m01_002.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_column02_001.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tech_lvl_wall_Lin1mFrame01_001.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/tranzistor_006.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/ammo_box_4_011.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/ammo_box_2_046.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Flagstock_4f_military_07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Flagstock_4f_military_05.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Flagstock_4f_military_008.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/Flagstock_4f_military_00.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/Mesh/prp_box.Physics_Box_3.02.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW arena/002/tech_lvl_04/effects/lights/level.scene arena/002/tech_lvl_04/effects/particles/level.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW [ERROR] Material is not have Shadows Technique: BtOgre/DebugLines LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Compiler error: invalid parameters in arena/002/tech_lvl_04/effects/particles/smoke.particle(26) Compiler error: invalid parameters in arena/002/tech_lvl_04/effects/particles/smoke.particle(27) Compiler error: invalid parameters in arena/002/tech_lvl_04/effects/particles/smoke.particle(28) LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW arena/002/tech_lvl_04/1/level.scene Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/1/Mesh/vent_lp002.001.mesh. Skeleton: Loading arena/002/tech_lvl_04/1/vent_lp002.001.skeleton LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading arena/002/tech_lvl_04/1/Mesh/vent_lp002.mesh. Skeleton: Loading arena/002/tech_lvl_04/1/vent_lp002.skeleton LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading object/trigger/tech_level/002/root.mesh. Skeleton: Loading object/trigger/tech_level/002/root.skeleton Can't assign material Material.003 to SubEntity of Ogre/MO4 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/trigger/tech_level/002/body/m1/main.mesh. Mesh: Loading object/door/tech_level/mid/root.mesh. Skeleton: Loading object/door/tech_level/mid/root.skeleton Can't assign material Material.003 to SubEntity of Ogre/MO9 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/door/tech_level/mid/body/m1/main.mesh. Mesh: Loading object/door/tech_level/mid/Ragdoll/Default/main.mesh. Bone root: root Bone root: door_L Bone root: door_R Bone root: roll Bone root: roll_back Mesh: Loading object/door/tech_level/small/root.mesh. Skeleton: Loading object/door/tech_level/small/root.skeleton Can't assign material Material.003 to SubEntity of Ogre/MO15 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/door/tech_level/small/body/m1/main.mesh. Mesh: Loading object/door/tech_level/small/Ragdoll/Default/main.mesh. Bone root: root Bone root: door Bone end: valve Bone end: IP Bone root: door.back Bone end: valve.back Mesh: Loading gui/008/indicator/progress_bar.mesh. Skeleton: Loading gui/008/indicator/progress_bar.skeleton Mesh: Loading object/kukla/type/cylinder/root.mesh. Skeleton: Loading object/kukla/type/cylinder/root.skeleton Can't assign material Material.003 to SubEntity of Ogre/MO21 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/kukla/type/cylinder/body/m3/main.mesh. Can't assign material Material.003 to SubEntity of Ogre/MO28 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading object/trigger/tech_level/001/root.mesh. Skeleton: Loading object/trigger/tech_level/001/root.skeleton Can't assign material Material.003 to SubEntity of Ogre/MO34 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/trigger/tech_level/001/body/m1/main.mesh. Can't assign material Material.003 to SubEntity of Ogre/MO40 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/kukla/type/cylinder/body/m1/main.mesh. Can't assign material Material.003 to SubEntity of Ogre/MO47 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material Material.003 to SubEntity of Ogre/MO53 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading object/chest/locker/001/root.mesh. Skeleton: Loading object/chest/locker/001/root.skeleton Can't assign material Material.003 to SubEntity of Ogre/MO58 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/chest/locker/001/body/m1/main.mesh. Can't assign material Material.003 to SubEntity of Ogre/MO61 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading object/test/sk/root.mesh. Skeleton: Loading object/test/sk/root.skeleton Can't assign material Material.003 to SubEntity of Ogre/MO64 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/test/sk/body/m1/main.mesh. Can't assign material Material.003 to SubEntity of Ogre/MO67 because this Material does not exist. Have you forgotten to define it in a .material script? Can't assign material Material.003 to SubEntity of Ogre/MO70 because this Material does not exist. Have you forgotten to define it in a .material script? Mesh: Loading object/test/radio/root.mesh. Skeleton: Loading object/test/radio/root.skeleton Can't assign material Material.003 to SubEntity of Ogre/MO73 because this Material does not exist. Have you forgotten to define it in a .material script? Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading object/test/radio/body/m1/main.mesh. Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading man/012/root.mesh. Skeleton: Loading man/012/root.skeleton Mesh: Loading arm/noweapon/fists/m1/main.mesh. Skeleton: Loading arm/noweapon/fists/m1/main.skeleton Mesh: Loading arm/noweapon/fists/m1/main_add.mesh. Bone root: move Bone root: Main_Control Bone normal: hips_Main Bone multi: hips Bone end: hsnap__L Bone end: hsnap__R Bone normal: spine Bone multi: ribs Bone normal: neck Bone end: head Bone normal: shoulder.L Bone normal: upper_arm.L Bone normal: forearm.L Bone multi: hand.L Bone multi: palm.01.L Bone normal: finger_index.01.L Bone normal: finger_index.02.L Bone end: finger_index.03.L Bone normal: thumb.01.L Bone normal: thumb.02.L Bone end: thumb.03.L Bone normal: palm.04.L Bone normal: finger_pinky.01.L Bone normal: finger_pinky.02.L Bone end: finger_pinky.03.L Bone normal: palm.02.L Bone normal: finger_middle.01.L Bone normal: finger_middle.02.L Bone end: finger_middle.03.L Bone normal: palm.03.L Bone normal: finger_ring.01.L Bone normal: finger_ring.02.L Bone end: finger_ring.03.L Bone normal: handsnap.L Bone normal: shoulder.R Bone normal: upper_arm.R Bone normal: forearm.R Bone multi: hand.R Bone multi: palm.01.R Bone normal: finger_index.01.R Bone normal: finger_index.02.R Bone end: finger_index.03.R Bone normal: thumb.01.R Bone normal: thumb.02.R Bone end: thumb.03.R Bone normal: palm.04.R Bone normal: finger_pinky.01.R Bone normal: finger_pinky.02.R Bone end: finger_pinky.03.R Bone normal: palm.02.R Bone normal: finger_middle.01.R Bone normal: finger_middle.02.R Bone end: finger_middle.03.R Bone normal: palm.03.R Bone normal: finger_ring.01.R Bone normal: finger_ring.02.R Bone end: finger_ring.03.R Bone normal: handsnap.R Bone end: hsnap_spine Bone multi: foot_IK_Main.L Bone end: roll_Main.L Bone normal: roll_Back.L Bone normal: roll_Front.L Bone end: foot_IK.L Bone end: pole_Target.L Bone normal: thigh.L Bone normal: shin.L Bone normal: foot.L Bone end: toe.L Bone multi: foot_IK_Main.R Bone end: roll_Main.R Bone normal: roll_Back.R Bone normal: roll_Front.R Bone end: foot_IK.R Bone end: pole_Target.R Bone normal: thigh.R Bone normal: shin.R Bone normal: foot.R Bone end: toe.R Bone end: light Bone root: fade Mesh: Loading man/012/Regdoll/Default/main.mesh. Mesh: Loading man/012/body/nude/m1/head.mesh. Mesh: Loading man/012/body/nude/m1/legs.mesh. WARNING: the mesh 'man/012/body/nude/m1/legs.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading man/012/body/nude/m1/body.mesh. WARNING: the mesh 'man/012/body/nude/m1/body.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. Mesh: Loading man/012/body/nude/m1/left_arm.mesh. Mesh: Loading man/012/body/nude/m1/left_foot.mesh. Mesh: Loading man/012/body/nude/m1/left_hand.mesh. WARNING: the mesh 'man/012/body/nude/m1/left_hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. Mesh: Loading man/012/body/nude/m1/neck.mesh. Mesh: Loading man/012/body/nude/m1/right_arm.mesh. Mesh: Loading man/012/body/nude/m1/right_foot.mesh. Mesh: Loading man/012/body/nude/m1/right_hand.mesh. WARNING: the mesh 'man/012/body/nude/m1/right_hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading man/012/body/nude/mods/hair/m1/main.mesh. Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading man/012/cloth/ordinat/presets/torso/marauder/main.mesh. WARNING: the mesh 'man/012/cloth/ordinat/presets/torso/marauder/main.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading man/012/cloth/ordinat/presets/legs/marauder3/main.mesh. Compiler error: invalid parameters in Universal/Depth/Base.material(12): setting of constant failed Compiler error: invalid parameters in Universal/Shadows/Base.material(14): setting of constant failed Mesh: Loading arm/gun/1h/pistol/pistols/m3/main.mesh. Skeleton: Loading arm/gun/1h/pistol/pistols/m3/main.skeleton LOADING SCREEN SET CAPTION gui/main.scene gui/009/load.scene gui/009/cursors/gui.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW [ERROR] Material is not have Shadows Technique: BaseWhite LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/cursors/Mesh/cursor_default.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/cursors/Mesh/cursor_do.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/cursors/Mesh/cursor_get.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/cursors/Mesh/cursor_goto.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/cursors/Mesh/cursor_shoot.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/cursors/Mesh/cursor_talk.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/cursors/Mesh/cursor_view.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/009/gui.scene Mesh: Loading gui/009/Mesh/main_gui.mesh. Skeleton: Loading gui/009/main_gui.skeleton Mesh: Loading gui/009/Mesh/right.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/Mesh/top.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/Mesh/left.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/Mesh/bottom.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/009/inventory_panel/gui.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/base_inv.mesh. Skeleton: Loading gui/009/inventory_panel/base_inv.skeleton Mesh: Loading gui/009/inventory_panel/Mesh/baseinventoryfont.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_01.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_02.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_03.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_04.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_05.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_06.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_07.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_08.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/activ_slot_09.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.001.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.015.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/b_weapon_1.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/b_weapon_2.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/backpackslot.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.008.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.011.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.012.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.014.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/character_window.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/glovesslot.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/headslot.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/inventorygrid.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/legsslot.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.007.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/Plane.006.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/torsoslot.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/weaponslot.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/inventory_panel/Mesh/windowbackground.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/009/loot_panel/gui.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/loot_panel/Mesh/base_inv.mesh. Skeleton: Loading gui/009/loot_panel/base_inv.skeleton Mesh: Loading gui/009/loot_panel/Mesh/lootmainfont.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/loot_panel/Mesh/inventorygrid_L.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/loot_panel/Mesh/inventorygrid_R.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/loot_panel/Mesh/lootwindowbackground.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/009/menu_panel/gui.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/menu_panel/Mesh/base_menu.mesh. Skeleton: Loading gui/009/menu_panel/base_menu.skeleton Mesh: Loading gui/009/menu_panel/Mesh/menubackground.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/menu_panel/Mesh/exit_button.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/menu_panel/Mesh/Plane.001.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/menu_panel/Mesh/restart_button.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/menu_panel/Mesh/resume_button.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/009/help_panel/gui.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/help_panel/Mesh/Plane.001.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW gui/009/indicator_panel/gui.scene LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/indicator_panel/Mesh/Plane.001.mesh. Skeleton: Loading gui/009/indicator_panel/Plane.001.skeleton Mesh: Loading gui/009/indicator_panel/Mesh/Plane.000.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/indicator_panel/Mesh/Plane.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/indicator_panel/Mesh/indicator_panel.mesh. Skeleton: Loading gui/009/indicator_panel/indicator_panel.skeleton LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/indicator_panel/Mesh/slot_glass_01.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/indicator_panel/Mesh/slot_glass_02.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/indicator_panel/Mesh/slot_glass_03.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/indicator_panel/Mesh/slot_glass_04.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW Mesh: Loading gui/009/indicator_panel/Mesh/slot_glass_05.mesh. LOADING SCREEN SET PROGRESS LOADING SCREEN UPDATE LOADING SCREEN HIDE LOADING SCREEN SHOW [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" Mesh: Loading gui/009/inventory_panel/Plane/main.mesh. [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" Mesh: Loading gui/009/loot_panel/Plane/main.mesh. [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" [ERROR] class "/test" not found for "default" LOADING SCREEN SET CAPTION LOADING SCREEN SET CAPTION [Debug] Set camera mode = 1 enable ikar.dof enable ikar.over LOADING SCREEN SET CAPTION LOADING SCREEN HIDE Warning in compilation of Compositor Effect/DeferredShading/GBuffer: material Effect/DeferredShading/GBuffer/Test texture unit 1 out of bounds Mesh: Loading arm/affector/light/ico.mesh. Mesh: Loading arm/affector/stimulator/ico.mesh. Font UltraCondensedSansSerif using texture size 1024x1024 Info: Freetype returned null for character 127 in font UltraCondensedSansSerif Info: Freetype returned null for character 128 in font UltraCondensedSansSerif Info: Freetype returned null for character 129 in font UltraCondensedSansSerif Info: Freetype returned null for character 130 in font UltraCondensedSansSerif Info: Freetype returned null for character 131 in font UltraCondensedSansSerif Info: Freetype returned null for character 132 in font UltraCondensedSansSerif Info: Freetype returned null for character 133 in font UltraCondensedSansSerif Info: Freetype returned null for character 134 in font UltraCondensedSansSerif Info: Freetype returned null for character 135 in font UltraCondensedSansSerif Info: Freetype returned null for character 136 in font UltraCondensedSansSerif Info: Freetype returned null for character 137 in font UltraCondensedSansSerif Info: Freetype returned null for character 138 in font UltraCondensedSansSerif Info: Freetype returned null for character 139 in font UltraCondensedSansSerif Info: Freetype returned null for character 140 in font UltraCondensedSansSerif Info: Freetype returned null for character 141 in font UltraCondensedSansSerif Info: Freetype returned null for character 142 in font UltraCondensedSansSerif Info: Freetype returned null for character 143 in font UltraCondensedSansSerif Info: Freetype returned null for character 144 in font UltraCondensedSansSerif Info: Freetype returned null for character 145 in font UltraCondensedSansSerif Info: Freetype returned null for character 146 in font UltraCondensedSansSerif Info: Freetype returned null for character 147 in font UltraCondensedSansSerif Info: Freetype returned null for character 148 in font UltraCondensedSansSerif Info: Freetype returned null for character 149 in font UltraCondensedSansSerif Info: Freetype returned null for character 150 in font UltraCondensedSansSerif Info: Freetype returned null for character 151 in font UltraCondensedSansSerif Info: Freetype returned null for character 152 in font UltraCondensedSansSerif Info: Freetype returned null for character 153 in font UltraCondensedSansSerif Info: Freetype returned null for character 154 in font UltraCondensedSansSerif Info: Freetype returned null for character 155 in font UltraCondensedSansSerif Info: Freetype returned null for character 156 in font UltraCondensedSansSerif Info: Freetype returned null for character 157 in font UltraCondensedSansSerif Info: Freetype returned null for character 158 in font UltraCondensedSansSerif Info: Freetype returned null for character 159 in font UltraCondensedSansSerif Info: Freetype returned null for character 160 in font UltraCondensedSansSerif Mesh: Loading man/012/cloth/mods/bags/backpack/inv.mesh. Mesh: Loading arm/affector/light/inv.mesh. Mesh: Loading arm/affector/stimulator/inv.mesh. Mesh: Loading arm/ammo/pistol/inv.mesh. Mesh: Loading arm/gun/1h/pistol/pistols/m3/ico.mesh. Mesh: Loading man/012/cloth/ordinat/presets/torso/marauder/ico.mesh. Mesh: Loading man/012/cloth/ordinat/presets/legs/marauder3/ico.mesh. Width_Max 1e+006 Height_Max 1e+006 Ratio_Max 1.99999 Control.addTime(0.275) [ERROR] timer overflow Width_Max 1e+006 Height_Max 1e+006 Ratio_Max 1.99999 exit_button *-*-* OgreAL Shutdown Shutting Down OgreAL Thread *-*-* Releasing OpenAL Destroying resource group BtOgre Unloading resource group BtOgre Finished unloading resource group BtOgre ~T_Lua_Loader() DefaultWorkQueue('Root') shutting down on thread main. *-*-* OGRE Shutdown Unregistering ResourceManager for type Compositor Unregistering ResourceManager for type Font Unregistering ResourceManager for type Skeleton Unregistering ResourceManager for type Mesh Unregistering ResourceManager for type HighLevelGpuProgram Uninstalling plugin: Cg Program Manager Plugin successfully uninstalled Unloading library .\Plugin_CgProgramManager Uninstalling plugin: ParticleFX Plugin successfully uninstalled Unloading library .\Plugin_ParticleFX Uninstalling plugin: GL RenderSystem Unregistering ResourceManager for type GpuProgram *** Stopping Win32GL Subsystem *** Unregistering ResourceManager for type Texture Plugin successfully uninstalled Unloading library .\RenderSystem_GL Uninstalling plugin: D3D9 RenderSystem D3D9 : Shutting down cleanly. D3D9 : Direct3D9 Rendering Subsystem destroyed. Plugin successfully uninstalled Unloading library .\RenderSystem_Direct3D9 Unregistering ResourceManager for type Material